Beginning Swift Games Development for iOS

Beginning Swift Games Development for iOS Cover Image

By James Goodwill , Wesley Matlock

  • ISBN13: 978-1-484204-01-6
  • 400 Pages
  • User Level: Beginner to Intermediate
  • Publishing March 25, 2015, but available now as part of the Alpha Program
  • Available eBook Formats: EPUB, MOBI, PDF

Full Description

Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you’ll learn the fundamental elements of the new Swift language as applied to game development for iOS.

In part 1, you’ll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you’ll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you’ll learn 3D game development using Apple’s SceneKit framework and the Swift programming language. And, you’ll follow the same pattern we used for part 1.

After reading and using this book, you’ll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.

What you’ll learn

  • What is the Swift Programming Language
  • How to apply it to iOS game development
  • How to use SpriteKit with Swift
  • How to use SceneKit with Swift
  • How to build your first 2D game app using SpriteKit and Swift
  • How to build 3D game from 2D using SceneKit and Swift

Who this book is for

This book is for iOS app developers new to Swift or for those thinking of doing iOS game app development for the very first time.

Table of Contents

Part I

1. Setting up your First Game Scene and Adding your First Sprite
2. Digging into the SpriteKit Scene
3. Physics and Collision Detection
4. Adding Scene Scrolling and Game Control
5. Actions and Animations
6. Adding Particle Effects to Your Game with Emitter Nodes
7. Points, Scoring and Sounds
8. Transitioning Between Scenes
9. Refactoring and Best Practices

Part II

10. Creating a SceneKit Project
11. Wiring up and Building a Scene
12. Adding Models Using SceneKit’s Built-in Classes
13. SceneKit Lighting Effects
14. Using SceneKit Materials
15. Animating your Models
16. Adding Hit Testing and Collision Detection
17. Adding Text to a Scene
18. Using SpriteKit with a SceneKit Scene
19. Examining the Scene Graph
20. Advance Topics and Tips
21. Appendix: The Swift Programming Language

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