Learning Swift

Building an iOS Game

Publisher: Bleeding Edge Press
Release Date: September 2014
Pages: 150
Building an iOS Game

Description

With Early Release ebooks, you get books in their earliest form —the author’s raw and unedited content as he or she writes — so you can take advantage of these technologies long before the official release of these titles. You’ll also receive updates when significant changes are made, new chapters as they’re written, and the final ebook bundle.

In this book we dive into the core of Swift and show readers how expressive and fun the Swift language is. Along the way you will learn how to create a 2D casual Pencil Adventure game that will help you learn the aspects of the Swift language (take a look at the source code:https://github.com/jocelynlih/SwiftGameB​ook). By the end, you will not only be comfortable with the Swift programming language, but you will be familiar working with Cocoa API’s, having the tools and understanding necessary to tackle applications of any nature or size.

Jocelyn Harrington

Jocelyn Harrington is a mobile developer and speaker. As an Apple Certified iPhone Developer, she has already authored or co-authored 16 apps in the AppStore. Jocelyn is a full time developer for an in-app integration SDK on iPhone OS platform.

 Table of Contents

Chapter 1 Introduction to Swift
Chapter 2 Game Development Process
Chapter 3 Introduction to Sprite Kit
Chapter 4 Platform Games
Chapter 5 Adding More Platform Features
Chapter 6 Adding Sound Effects
Chapter 7 Adding Visual Effects
Chapter 8 Level Select Theme
Chapter 9 Creating Levels
Chapter 10 Adding HUD Stats
Chapter 11 Saving Scores
Chapter 12 Advanced Game Topics
Chapter 13 Publishing The App
Chapter 14 Next steps

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