Building an iOS Game
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In this book we dive into the core of Swift and show readers how expressive and fun the Swift language is. Along the way you will learn how to create a 2D casual Pencil Adventure game that will help you learn the aspects of the Swift language (take a look at the source code:https://github.com/jocelynlih/SwiftGameBook). By the end, you will not only be comfortable with the Swift programming language, but you will be familiar working with Cocoa API’s, having the tools and understanding necessary to tackle applications of any nature or size.
Jocelyn Harrington is a mobile developer and speaker. As an Apple Certified iPhone Developer, she has already authored or co-authored 16 apps in the AppStore. Jocelyn is a full time developer for an in-app integration SDK on iPhone OS platform.
Table of Contents
Chapter 1 Introduction to Swift
Chapter 2 Game Development Process
Chapter 3 Introduction to Sprite Kit
Chapter 4 Platform Games
Chapter 5 Adding More Platform Features
Chapter 6 Adding Sound Effects
Chapter 7 Adding Visual Effects
Chapter 8 Level Select Theme
Chapter 9 Creating Levels
Chapter 10 Adding HUD Stats
Chapter 11 Saving Scores
Chapter 12 Advanced Game Topics
Chapter 13 Publishing The App
Chapter 14 Next steps