Building JavaScript Games

for Phones, Tablets, and Desktop

By Arjan Egges
Building JavaScript Games Cover Image

Building JavaScript Games teaches game programming through a series of arcade-style games that help expand your HTML and JavaScript skills into the realm of game design and development for phones, tablets, and even desktop platforms.

Full Description

Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.

The four games you’ll develop from reading this book are:

  • Painter
  • Jewel Jam
  • Penguin Pairs
  • Tick Tick

These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.

The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games.

The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment – the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.

What you’ll learn

  • Create games to run on phones and tablets
  • Manage sprites and other game objects
  • React to player input through touch and button presses
  • Allow game players to progress through different levels
  • Achieve realistic movement through applied physics
  • Prepare your games properly for commercial deployment

Who this book is for

Building JavaScript Games is for technology enthusiasts interested in learning about programming, and especially about game programming on their mobile devices. The book is also ideal for programmers in other languages wanting to make the move to mobile development using the cross-platform environment of JavaScript and HTML5. If you’re interested in browser-based development, especially the development of mobile games, then Building JavaScript Games is the perfect choice.

Source Code/Downloads

Downloads are available to accompany this book.

Download Now

Table of Contents

Part I
1 – Programming
2 – Game Programming Basics
3 – Creating a Game World
4 – Game Assets

Part II
5 – Knowing What the Player is Doing
6 – Reacting to Player Input
7 – Basic Game Objects
8 – Game Object Types
9 – Colors and Collisions
10 – Limited Lives
11 – Organizing Game Objects
12 – Finishing the Game

Part III
13 – Adapting to Different Devices
14 – Game Objects in a Structure
15 – Gameplay Programming
16 – Game States
17 – Finishing the Game

Part IV
18 – Sprite Sheets
19 – Menus and Settings
20 – Game State Management
21 – Storing and Recalling Game Data
22 – Pairing the Penguins
23 – Finishing the Game

Part V
24 – The Main Game Structure
25 – Animation
26 – Game Physics
27 – Intelligent Enemies
28 – Adding Player Interaction
29 – Finishing the Game

Part VI
30 – Efficient and Readable Code
31 – Deploying your Game


I’ll add screencast of the source code of this book here soon.


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